From Zombie Trolls To Wolverines

The development of the main character was pretty straightforward since we early on knew what kind of animal it should be. This was not the case with the enemies that patrol the levels. In early prototypes the enemies were represented with a happy smiley-face.


Obviously a smiley isn’t very threatening so the placeholder had to go. The initial idea was to use John Bauer-like trolls. The concept process went from horrifying zombie trolls, to some less zombiefied trolls and finally scrapping the trolls in favor for wolverines. At one point we also played with the idea of the enemies carrying objects like lanterns. The lanterns were scrapped but you can see some lantern (and stick) sketches in the concept art below.

TytteBear_troll1 TytteBear_troll1 (2) TytteBear_enemy_concepts TytteBear_wolverines TytteBear_wolverine


Tytte’s appearance

From day one it was the decided that Tytte Bear would feature a subarctic theme. Therefore the characters should be based on the wildlife in those regions. For the player’s avatar we needed a small creature to fit within the non-combat based gameplay. The artist were given the highly detailed instruction “Give me a Norwegian lemming or something” and she started drawing. Below are some of the concept art she delivered.

TytteBear_Concept TytteBear_Concept_Color TytteBear_Concepts TytteBear_FinalDesign

We finally ended up with this design: