Tytte Bear will be released tomorrow! So let us take look in the rear view mirror.
Back in November 2014 I fooled around in the Unity game engine in order to prepare lectures. Though the focus was to create good lectures, those preparations also resulted in a prototype of what eventually would become Tytte Bear. At this point, development consisted of a few hours a week but by the end of January 2015 there existed a functioning prototype. The prototype consisted of a player avatar, a door, a switch, a simple enemy and graphics made with MS Paint or borrowed from the internet.
Proper development started in February 2015. This is when we started thinking about things like art style, story, level design, menus and introducing feed-back so the player actually knows what is happening. By the time March came around, the game had come to a stage were it began to resemble the final product.
A lot of work remained. The enemies had no animations, doors and switches consisted of red boxes and there was no sound! Also missing were the berries you collect, level select, save functionality and a lot more. All of which have been added in the past months and have taken us to were we are today!